The LEGO City: Undercover game guide provides detailed information about the game. A thorough description of the walkthrough of the game’s storyline divided into 15 chapters will help with completing the storyline, especially for the youngest of players. Challenges and side quests have been described in separate chapters. Location maps with attached comments will help you to find the numerous secrets, such as Gold and Red Bricks, character costumes, new cars. Gathering all of them is required in order to complete the game in 100%. There is also no lack of chapters with advice and tips, which explain the new mechanics that are present in the game, as well as the list of achievements/trophies.
The next installment of the LEGO series allows the player to step into the shoes of a policeman named Chase McCane. In the game’s open world, which has been divided into three distinctive districts, he will fight against criminals and complete missions and challenges for the department, but he will also play the role of a thief while working undercover. This time both a number of story related quests, as well as an array of side quests and challenges, that can be completed in any order are available to the players. There is also plenty of puzzles and good humour.
The game guide to LEGO City: Undercover contains:
- A walkthrough of the main missions,
- Methods of unlocking the highest decorations and secrets during missions,
- Maps containing secrets in the free play mode, locations of challenges,
- Tips for new players,
- List of achievements/trophies.
Patrick “YxU” Homa (www.gamepressure.com)
About LEGO City: Undercover Game Guide
Author : Patrick “yxu” Homa for gamepressure.com
Translator : Krzysztof “Northern” Bartula
Stage of progress : 20% completed,
last update : April 25, 2017
Guide contains :
41 pages, 228 images.
Use the comments below to submit your updates and corrections to this guide.
Hot Topics of LEGO City: Undercover Game Guide
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LEGO City: Undercover Video Game
- genre: Action
- developer: TT Fusion
- publisher: Warner Bros Interactive Entertainment
- platform: WiiU, 3DS, PS4, XONE, PC, Switch
- rated: PEGI: Age 7+ / ESRB: Everyone 10+
Another installment in the popular series of third-person perspective action games that uses the license of the popular LEGO bricks franchise. The game takes place in a modern metropolis and its main protagonist, Chase McCain, is an undercover cop. His task is to find, infiltrate, and stop criminal operations, which he does in-style, Hollywood style. Gameplay mechanics in LEGO City: Undercover combine the most important features of the LEGO series with elements typical of the Grand Theft Auto and Driver series. The gameplay is a mix of various genres and during the game the player will participate in spectacular car chases, fly a police helicopter, chase after suspects on rooftops, and engage enemies in fist fights. The controls are simple and intuitive and the game provides us with many opportunities to employ the unique capabilities of Nintendo consoles and their controllers.
More About LEGO City: Undercover
Learning the controls in LEGO is the basis of having good fun while building from blocks !
- PlayStation 4
- Xbox One
Center the camera
Enter a vehicle / Disguise wheel (hold)
Use / Action
Punch / Use weapon / Aim (hold)/Boost
Answer communicator calls
Center the camera
Use / Action
Punch / Use weapon / Aim (hold)
Enter a vehicle / Disguise wheel (hold)
Answer communicator calls
Center the camera
Use / Action
Punch / Use weapon / Aim (hold)
Enter a vehicle / Disguise wheel (hold)
Answer communicator calls
LEGO City: Undercover, similarly to other titles in its family, does not have high requirements, and so the production can be also played on older devices. In this title, however, the visuals have been improved, so if you wish to enjoy the highest level of details, you need to own at least a mid-range computer. Pay attention to the fact, that the game requires Windows 7 or a newer operating system, as well as a 64-bit processor. In addition, the GPU must support DirectX 11.
Offline cooperation (split screen / hot seat): Yes, split screen
Internet cooperation: No
Multiplayer mode: No
PC – general information
- OS: Windows 7/8/10, 64-bit.
- Internet connection during the game: Not required
- Internet activation required: Yes
- Controllers: Keyboard + mouse / Gamepad
- Achievements: Yes
- GPU support for DirectX 11 is required.
Minimum system requirements
- CPU: Intel Core i5-760 / AMD Athlon X4 740
- RAM: 4 GB
- GPU: GeForce 560 Ti / Radeon HD 5850 (1024 MB)
- Required HDD space: 18 GB
- CPU: Intel Core i7-950 / AMD FX-6100
- RAM: 4 GB
- GPU: GeForce GTX 660 / Radeon HD 7850 (2048 MB)
- Required HDD space: 18 GB
Recommended system requirements
The first version of the game on the PC has a bug, which makes it impossible to change the resolution from the game menu. To deal with this problem, you need to go to the directory:
C:UsersusernameAppDataRoamingLocalWarner Bros. Interactive EntertainmentLEGO City Undercover
and open the text file pcconfig.txt.
There you will find the lines: ScreenWidth and ScreenHeight. In the first line replace the first number with the width of your screen, and in the second line replace the number with the height of your screen (by default these values will be set to 1280 and 800). After you save the document, the settings will work immediately after starting the game.
On the starting screen, right after loading the game, make sure that the first button you press will be a button on the pad
To play on a PC using a gamepad you should do the following two things: firstly, connect the pad to the computer before starting the game. Secondly, when the game is fully loaded, and the message “Press Any Key” appears, use any button on the pad. Otherwise, if you press a button on the keyboard, the game will not use the previously connected gamepad.
In this chapter we provide a list of trophies / achievements available in LEGO City: Undercover. Most of those are connected with optional activities and secrets, so you’ll find here only key informations. If it’s not enough to get achievement, try looking to other chapters of this guide (Maps for example).
- Walkthrough achievements
- Secrets / Challenges collecting trophies
- Building Model Citizens
- Super Builder
- Flash Car
- Double Trouble
- What’s In Store
- Wacky Taxi
- Pull the Lawnmower Over!
- Nothing but Net
- Fusileani Twist
- Steel Surfer
- Fair’s Fair
- Mr Gold
- True Tourist
Achievements listed in here are obtained during the main plot of the game.
Requirement: Complete Chapter 1 – New Faces and Old Enemies
Grapple with Goons
Requirement: Complete Chapter 2 – Blast from the Past
From Blue to Bluebell
Requirement: Complete Chapter 3 – Go Directly to Jail
Kung Fu… and Plumbing?
Requirement: Complete Chapter 4 – When the Going gets Tough
Chan Chuang’s Gang
Requirement: Complete Chapter 5 – Undercover
Requirement: Complete Chapter 6 – All in the Family
Watch This Space
Requirement: Complete Chapter 7 – One Small Job for Chan
Requirement: Complete Chapter 8 – The Rescue
When Pigs Can Fly
Requirement: Complete Chapter 9 – Bringing Home the Bacon
Requirement: Complete Chapter 10 – Back on the Case
Honey and Ice Cream
Requirement: Complete Chapter 11 – The Proof of the Pudding is in the Meeting
Build in Sight
Requirement: Complete Chapter 12 – The Con in Construction
Back to Blackwell’s
Requirement: Complete Chapter 13 – Secrets
Requirement: Complete Chapter 14 – Savings and Loans
Requirement: Complete Chapter 15 – Far Above the Call of Duty
Secrets / Challenges collecting trophies
Those achievements are obtained by finishing challenges of diffrent types and collecting all of the secrets in the game.
Free Run Done
Requirement: Complete all Free Run Challenges
Requirement: Complete all Vehicle Races
Requirement: Complete all Police City Challenges
Requirement: Complete all Robber City Challenges
Requirement: Complete all Miner City Challenges
Requirement: Complete all Astronaut City Challenges
Requirement: Complete all Farmer City Challenges
Requirement: Complete all Firefighter City Challenges
Requirement: Complete all Construction City Challenges
Requirement: Achieve LEGO City Hero in any level
You’re a Legend!
Requirement: Achieve LEGO City Hero on all levels
Requirement: Collect all Police Shield pieces in any level
Requirement: Collect all Police Shield pieces in the game
Requirement: Collect all Red Bricks
Requirement: Find and build the 5 hidden Police Shields
Requirement: Find and destroy the 5 hidden Rex Graffiti Skullptures
Requirement: Achieve 100% Completion
Building Model Citizens
Requirement: Play with all 8 disguise slots customised at the same time.
Comment: You need to get at least 8 various costumes and change default ones in Disguise Box.
Requirement: Construct all 65 city Super Builds
Requirement: Build up the brick multiplier to activate the super car
Comment: Get in the car and destroy objects while in left-top corner you’ll see as multipler is rising. You have to get level 5 to get this achievement.
Requirement: Throw troublemakers into each other 5 times during Gang Fight Challenges
What’s In Store
Requirement: Build all objects in Bright Lights Plaza’s LEGO Store
Comment: In Bright Lights Plaza find the LEGO Strore and blow up the entrance using dynamite. Inside just destroy the boxes and build stuff from them.
Requirement: Listen to 20 different conversations whilst Audio Scanning
Comment: You have to listen other than your target conversation in challenges Gang Arrests.
Requirement: Use 10 Stunt Ramps in a taxi with a passenger
Comment: Those ramps have to be built as Superbuilds before you can use them.
Requirement: Complete the Bucking Bronco game
Comment: You need to use electrical bull and complete this mini-games. You can find a bull one in chapter 3 in Warden’s office.
Pull the Lawnmower Over!
Requirement: Drive a lawnmower as Rex Fury
Comment: Firstly complete the game to get Rex Fury costume. Use it (Disguise Box) and find lawnmower – in Cherry Tree Hills you can complete Vehicle Robbers challenge, to get it to your garage.
Nothing but Net
Requirement: Score 3 baskets in 3 attempts when playing the basketball game
Requirement: Slide down the hand rail from the top of Fresco’s Fusileani Tower
Requirement: Car surf for 30 seconds
Comment: Just jump on any car on the road, and as it’s moving you can surf automatically on it. Do it for 30 seconds.
Requirement: Ride each of the 4 Super Build fairground rides
Comment: You need to build four Superbuilds and use them:
- Frightful Freefall (in Pagoda) – 40,000 studs
- Spinning Shuttle Programme (on Apollo Island) – 50,000 studs
- Orion’s Rockets (in Paradise Sands) – 50,000 studs
- Deep Sea Spin (in Festival Square) – 50,000 studs
Requirement: Jump from a helicopter into a car
Requirement: Collect 4,000,000,000 LEGO studs
Comment: Huge ammount of studs to collect will be available only after getting Red Bricks with bonuses to collecting studs: attracting, multiplying etc.
Requirement: Visit all 10 giant LEGO City stone statues
Not all locations are available from the beginning – a padlock will appear by some activities. They will be available after the completion of future story missions.
This chapter provides some useful tips about the mechanics available in the game:
- Do not try to collect everything at the start – a lot of places are inaccessible until you make progress in the storyline.
- You can return to the locations of story related quests while in free play mode. You can also repeat missions to improve your score and unlock more secrets.
- When you pull some element with the Grapple Gun, try to put yourself in a position right opposite of the object, to ensure maximum power. Otherwise, you will often not manage to perform a given activity on your first try.
- The health of the character is presented in the form of four hearts in the upper left corner. When the hero “dies”, he loses a bit of studs (coin-blocks), and then appears in the same place.
- The hero can swim. Sometimes this fact can be easily forgotten, which can cause you to miss some valuable secrets.
- While using the car equipped with a boost, make note, that it loads up much faster when you use it to the maximum.
In LEGO City: Undercover you will find many vehicles to get around town! In this chapter we will cover cars, taxis, limousines, trams and trains, that will help you to catch criminals.
- Taxis and limousines, trams and trains
You can drive any vehicle you confiscate on the road
As a police officer you can “borrow” any car in the game world, parked or moving. Each vehicle has a specific speed and durability. The car, when damaged, will lose subsequent blocks of which it is built and can eventually explode. Police vehicles also have a boost. In addition to cars, there are also motorcycles and super-fast travel trains (you unlock them in Chapter 3).
You can stop any civilian vehicle by using the police whistle. This, of course, does not work in the case of the vehicles of the criminals that you are trying to catch.
Taxis and limousines, trams and trains
Limos and taxis will take you to your destination, while you can go and have a cup of tea
Taxis and limousines will allow you to be transported as a passenger. You will then be transported for free to a target set on the map, since the vehicles will follow the green route. Unfortunately, this form of transport does not always work as it should. Trams also run through the city, with trams you luckily will not have the problem of them not going according to the specified route.
Trains are the fastest mode of transport, however the number of stations is limited
After the third chapter you will unlock the ability to use trains. This is the fastest mode of transport, as it instantly takes you to the station of your choice.
A Super Build
In the second chapter you will be introduced to building. It is closely related to some parts of the story, and also works as an additional extension of the game which improves some actions. Outside of the missions you can most often build Call-In Points, points where you can summon any unlocked vehicle for free. There is a total of 65 Super Builds in the free play mode to be built in the game.
There are also other in-game structures, such as ramps, which will allow you to perform a jump with a vehicle and e.g. get across to the other side of a river much faster.
A Super Brick (large)
To build you need special bricks, which are marked with a square on the interface, below the well-known studs � which serve as a currency. The second type you can gain without any problems: they are scattered on roads and sidewalks, are hidden inside of objects, you receive them as a reward for completing certain tasks or activities.
There are only two ways of acquiring the square bricks: during the destruction of larger objects, while you collect the blocks which drop from them (the preferred method), or by collecting the Super Bricks that are scattered around town, such as the ones seen in Chapter 2. The bricks in question come in two categories, small (equivalent to 1,000 blocks) and large (10,000 blocks). Take your time at the beginning, and do not worry too much about collecting them – many of them are well hidden and special skills are required in order to get to their locations.
The criminal scanner
After completing the second chapter you will get access to a special scanner, which can detect super bricks, that are invisible to the naked eye and mark them on the radar. The range of the scanner is unfortunately quite limited.
This chapter should be available in next few days.
Enter the vehicle and follow the markers
Firstly, enter the police vehicle. Follow the green semi-transparent blocks that show you the way to your destination. Reach the police station. When on-site, go behind the reception after the cutscene and rebuild the destroyed computer by holding the repair key (it consists of three parts).
Rebuild the blocks into a wardrobe, where you will acquire a costume
Then follow Frank to the basement. You will be able to come back here to adjust some elements of the game after you unlock them: new disguises, vehicles and others. Go to the lower floor. Once there, destroy three crates from which you can then build (as previously with the computer) a wardrobe. You will also find similar objects in the world, in the form of police blocks, which you must destroy and rebuild. This is the way you unlock new character costumes. Now, change your clothes to a police kit.
Keep following Frank, in order to get the tablet and then connect it to the main computer on the ground floor of the police station. You can now call him at any time: he serves as a map, and will also help you in collecting secrets, by indicating their number in a given location in the upper right corner.
Blue fields allow you to activate the scanner, which will uncover footprints
Follow Frank again, to the second floor. Activate the scanner in front of the chief�s office, in the location marked with several question marks. After doing that you will see footprints, which could not be seen otherwise. This method of solving some puzzles will be used quite frequently. Follow the footsteps, take the key from the cabinet and go back to the chief�s office. In order to wake him, go into his room, destroy the wardrobe and rebuild it into a radio.
The chapter below is the beginning of a great story in LEGO City: Undercover!
- The first clown
- The second clown
- The third clown
The first clown
Follow the car thief, you can use the boost to reduce the distance to the opponent
Now go to the bank. First, bring up the map and set a marker on your destination. After the cutscene, pursue the runaway�s car. Above the vehicle you can see hearts, which are signifying the durability of the vehicle. Keep smashing into the opponent with your car, in order to destroy his vehicle. Police cars have a boost, which allows for a slight increase in speed. Hit the enemy�s vehicle several times, and the clown will get out and begin to run. Chase him on foot, in order to be able to jump him while he is close, and then arrest him. You can, of course, help yourself with reducing the distance to the thief by running him over – but after a short while he will get up, so act quickly.
The second clown
Exit onto the roof of the cafe and activate the scanner in the orange field
Next, you need to arrest two more clowns. Drive to the cafe near the station. Climb the stairs to the second floor, where you get a message from the base. Stand at the marked location and try out your new equipment. A panel will open, in which you will have to indicate consecutive people who are marked in yellow – if the device locates a suspect, scan him.
Pull the box out of the garage and place it on the flat green block on the left
Jump down and then make your way through the fence by using the plant that is coming out of the pot and open the door to the garage. Then take out the pot from it (use the action key), and place it by the wall in the indicated location, where you will build a trampoline from it � hold the jump button in order to use it to jump the wall.
Now go to the left. Use the police scanner in the place with a blue glowing field, to find something that will help you climb higher. You will be able to find a valve – insert it into a hydrant and then destroy the objects standing on the garden hose. Now go up the vines that will grow at the end of the hose and chase the clown in order to catch him.
To find the last clown, head to port. You can stop any vehicle and take it. You can also catch a taxi or limousine as a passenger (rear door) – it will automatically take you to your destination, by following the line, which indicates the route on your map.
The third clown
Jump onto the container – there you will find another scan location
The criminal is on the ship. Jump onto the containers and start scanning � you will easily recognize which person is the clown. Although he looks like a worker on the preview, he does not behave normally � zoom the camera on him and scan him, then go onto the ship.
The doors, however, are closed � a worker will stumble onto you in front of them, and will help you reach the building by using a forklift. Destroy a barrel in front of the door and activate the lever – the doors will now be open.
Behind the crates you will find a seagull, that stole the worker�s sandwich
You should help yet another worker. He will catch you behind the gate, and he will ask you to find his sandwich. Activate the scanner next to the sitting seagulls and follow the footsteps, until you find the sandwich. Give it to the worker, and you will get to the ship. In the container you will find the clown – as before, chase and catch him, and it will be the last step in this chapter.
The adventure with LEGO City: Undercover continues!
- Building a Call-In Point
- The Grapple Gun, chasing fugitives
Building a Call-In Point
Head over to the gas station�
In the next chapter go to the designated point on the bridge. After a cutscene, go down the road and head to the gas station, where you have to fix four dispensers (as usual � by holding the action key).
A Super Brick � from a distance you can mistake them for a red block, but these change colours
As a reward you will receive a Super Brick, which will allow you to build. You can also use the scanner to find another one, and you will then be able to build a Call-In Point, where you will be able to get access to police vehicles from a place other than the police station. You will now also unlock a new vehicle: the Trooper.
Build a Call-In Point on the empty building spot
You will construct similar points, as well as other structures, repeatedly. You can look for Super Bricks in the game�s world to build objects in free play mode. When the main quests require you to build something, the right amount of blocks is always located in your area. However, you will often have to solve puzzles, in order to unlock them.
The Grapple Gun, chasing fugitives
By using the grapple gun you can latch onto hooks and reach inaccessible areas
Now go to the next point in the northern part of the map. You will receive a Grapple Gun – it allows you to climb tall buildings and structures. Go to the next point of the quest, in front of the restaurant. Using the new gadget and the blue hooks on the walls and objects, climb onto the roof of the building, from where you will locate the criminals on the roof of a skyscraper. Remember, that you can use the grapple gun only in the guise of a policeman.
Climb two floors higher and rebuild the set of furniture into a catapult
Now go onto the neighbouring building, and use the grapple gun again to climb higher up. Follow the indicated route all the time, by using the grapple, until you get to the balcony with a set of blue and white garden furniture. Destroy them all and build a catapult from their blocks.
Defeat your opponent and cuff him
Now go to the right side of the screen. After a while, you will catch the first thief – punch him or shoot him with the grapple gun (the move, which the character will perform depends only on the distance from your opponent), then cuff him by pressing the action button. Now go onto the higher level and take out the second robber.
Jump onto the rope to get to the next building
In order to go further, jump onto the rope, which will allow you to slide down onto the adjacent building. Then start another climb to the top. On your way, you will still have to catch two more criminals to complete the mission.
Catching the last goon will take the most time. It will not be difficult, however. You only have to be careful on the roof, where you need to very quickly press the jump button, so as not to slide down from the structure.
If you were wondering how to get to the prison island in LEGO City: Undercover, then you have come to right place!
Reach the prison island
The garbage cans in the blue and white colour are often used as a safeguard in order to pass through the fence
To start the next mission, go to the back of the police station and smash the garbage can, then rebuild it and go through the gate. You will meet a captain, who will commission you to build a ferry boat for him. This is no simple task – you need 15 000 blocks in order to complete it. However, in this moment, you scanner will be improved.
You can activate it in any place to find Super Bricks in your vicinity, which will allow you to quickly find the blocks you need. Destroying large objects also allows you to collect small quantities of the “raw material” you require. When you deal with this task (the fastest way is to collect the large Super Brick on the top of the radio tower, as shown in the picture above), go back to the captain and build the ferry boat. To continue the journey to the island, use the ticket machine by the boat.
Take the box and put it on the green plate
In this mission you are no longer receiving any hints. First destroy the brown chest by the fence, move it to the green block, and rebuild it. Destroy another block, to find the place where you will begin a search that will lead you to a pile of garbage. Take the key from there and open the lock by the door. You can use the terminal inside to open the gate to the next area.
Go along the edge to the place, where you can jump the fence
As you can see, after the completion of the second chapter can now move in an arcade style along blue and white areas. Turn left behind the gate, rebuild the garbage can and jump up, between the plates, by using the jump button, and press it quickly on the inclined surfaces. Then, follow the fence, and go along the edge of the wall.
Recover the ball, and you will be allowed to enter the pitch
Go along the wall and get through the fence near the guard tower. Your goal is located on the pitch. However, the entrance is guarded by two inmates, who want you to retrieve the ball for them. Make your way up the wall and then behind the fence, build a catapult there, in order to get onto the closed field, where the ball is located.
You have to beat several opponents – pay attention when one is preparing to strike
You have to beat all of the opponents and then cuff them. From now on you can also utilize a guard in fights, which will allow you to protect from attacks. You do not have much time to cuff a downed opponent, so make sure you do it instantly. At the end grab the ball and take it to the inmates by the pitch, and they will let you inside where you can talk with the other prisoner. After the conversation, go through the door to the prison blocks.
You can now use a crowbar to pry open some of the doors and bars
Inside of the cell block, cuff the next few unruly prisoners, and the guard will let you into Blue�s cell. There you will find a robber disguise, put it on. You can now use a crowbar to open locked doors and pry open bars (only as the robber). One of these is located on the left, with a crowbar icon if front of it. Open the cell, destroy the box and rebuild it into a ladder.
Change your disguise to the police kit, in order to use the blue field
On the first floor, go left and destroy the cart located before the damaged elevator. Turn on the scanner (you need to change to the police costume), the traces will lead you to the place where the is a key is located. Pry the bars open, go to the right side by destroying the wall in the cell and reach the final room, inside of which you will find a safe. Cracking the cipher is easy – simply press the action key when the red marker over the head changes to green, you will also hear a distinctive sound. There will be a keycard in the safe. You will be able to use it on the terminal in the left corner of the floor.
Build the terminal and use it, and the doors will then open
Using the keycard will unlock a new passage to the upper floor. Cuff the two bandits you will find there and go to the right, where you should open the cell with the crowbar. Destroy the three walls made from blue and white blocks, and the end of the road destroy the locker, build a terminal from the parts and open the door.
The Warden�s Office and Rex�s Cell
The warden�s office � destroy the chandelier and rebuild it as a blockade of the exit from the bathroom
You do not have to do much in the warden�s office. Firstly, pull the chandelier down from the ceiling and reuse its parts, in order to block the door to the bathroom. Then open the safe (wearing the robber�s disguise). Insert the disc, that you will take out of the safe, into the gramophone by the window. Lastly, after the cutscene, use the destroyed white blocks to build a terminal.
The first button is in the Jacuzzi
Now head over to Rex�s cell. Get rid of the two visitors and destroy the Jacuzzi with the grapple gun, then stand on the button located inside. You will find the other button on the higher level � destroy the toilet and climb up using the stream of water. You will find a scan location by the opposite wall, which will lead you to the button.
The third button is under the punching bag
Now to the third button. Jump down and use the punching bag. The button is located underneath it and it will open the hidden passage behind the portrait. Use it, and you will finish this stage of the mission.
Your adventure in LEGO City: Undercover is getting more and more challenging!
- The entrance to the mine
- The first cave
- The second and third cave
The entrance to the mine
Find the valve, which you can use to activate the whistle, that indicates a break in the labour
Firstly, enter the train. You can use them to get around town quicker. You should simply use the terminal on one of the stations. Go north, to the location indicated on your map.
In order to enter the mine you will have to signal all of the workers, and get them away from the entrance. Go to the small green container and open the safe located inside. Take the valve out of the safe and place it on the pole, to the right side of the workers. Using said valve will unlock the passage to the mine.
The first cave
Use the yellow lever behind the fence, in order to get the blocks to build a box
First, you should disguise yourself as a thief and open the door next to the collapse, then use the lever. Use the blocks that will fall out to build a box, and push it beneath the wall. Now jump up and head to the right. In the small shed you will find a locker with the miner disguise. From now on you can use additional abilities (such as handling TNT) and destroy black boulders by using the pickaxe.
You will find a yellow switch beneath the boulders
After using the switch you will receive blocks, from which you can build a TNT Dispenser
Jump down and destroy the two piles of rocks next to the rubble. Take the yellow switch and mount it on the wall to the right. After using it you will receive blocks, from which you can create a TNT Dispenser.
TNT is used to blow up silver blocks
Carry it to the right, next to the drilling machine, and put the TNT in the barrel. TNT can blow up silver blocks. Once this is done, blocks will fall next to the rubble, from which you can create rails. At the end you should push the cart with the TNT into the rubble.
The second and third cave
The toilet has also been built from silver blocks � use the TNT
In the second cave take care of the three opponents. On the left side you will notice a TNT dispenser. Take one and place it by the silver and blue toilet. Rebuild it and jump into the abyss.
Build the Cable Car � you will find all necessary blocks in this cave
At the bottom you have to build a Cable Car. It is very expensive, and costs a total of 22�000 blocks. If you do not have this many, start destroying objects and collecting blocks. You will find one of the Super Bricks in the red shed.
Follow the trail, the starting place is located under the rocks
Destroy the pile of boulders behind the silver cart, and follow the scanner to the hideout which contains TNT. Blow up the cart, build a box, push it and climb up. There, behind a large number of rocks you will find a large Super Brick in the corner, which is worth 10�000 blocks, unlike its smaller counterparts that are only worth 1000.
You can light the fuses using the torch
If you are still short of block for the Super Build, than jump over to the right side. There you will find several smaller and one large block, so you will have no currency shortages. On your way there you will encounter a new element � a fuse. Only a flame from a torch can activate it, you will find one to the right. The torch will lose durability after you grab it, and when the bar fills, the flame will go out. This means that you have to act quickly.
Destroy the elements of the environment, in order to construct something that will allow you to reach the shed�s roof
After all of the steps are done, build the Cable Cart and enter it. Your ride will be interrupted, but it will not be much of a problem � jump over to the right and climb up. On the very top you will find an analogical puzzle: destroy the objects in the left corner, build a TNT dispenser and blow up the toilet with it.
Jump into the building through the roof and open the safe
You will build a catapult from the blocks, and from the higher position you will be able to jump through the roof and into the shed. There, you will discover a safe � open it. After hearing the message that was inside of the safe and watching a cutscene, you will complete this chapter.
This chapter should be available in next few days.
This chapter should be available in next few days.
Become a ninja in LEGO City: Undercover!
- The plaza in front of the building
- Inside the dojo
The plaza in front of the building
You have to build a bridge in order to get to the other side of the river and continue the mission
First of all, you must get to the dojo. Unfortunately, the bridge has been destroyed, and reconstructing it will cost you 30�000 blocks. You can find numerous Super Bricks in the vicinity: both in the forest and by the mine.
When you succeed you will be able to start the next task. After entering the building�s plaza, you will have to start being tricky. Your goal here, is to accumulate 40 000 blocks to build a dragon statue in the middle. It is not difficult to accomplish this, because there are 4 large Super Bricks in the area. In order to collect them:
- Go to the maze on the left (1) and use it to lead the ball to its destination in a mini-game. You will receive a firework for it, which you should stick into the wooden support located near the middle of the square.
- The second firework: destroy the lion statue on the right of the entrance (2). There, you will find a scan location, which will take you straight to the hideout with this object. You will also get some TNT …
- Put the TNT in the bucket in the right corner of the plaza, by one of the poles. Then jump up on them and then onto the roof. Destroy the dragon statue with a lamp above the door to the building (3), and it will start to rise higher, where you will be able to get by using the grapple gun. Use the lever at the dragon statue (4), and it will grant you a torch. Use it to light two elements in the towers of that floor (5) and (6). You will find the last fireworks in these locations.
At the end, build a statue in the middle, take the key and enter the dojo.
Inside the dojo
Use the gong to get to the next stage
Once inside, go straight ahead and use the gong. A lesson in martial arts awaits you inside: follow the instructions that appear on the screen. The first exercises are moves, which you already know. You will, however, learn how to catch enemies and throw them at a location of your will (catch with the action key, and keep holding it, then press the attack key). At the end, you will have to defeat a group of opponents by using your choice of attacks. Afterwards, both the mission and the chapter will be completed.
This chapter should be available in next few days.
You need to dispose of the guards outside the hotel…
Your next task is to steal a car from the hotel. To get rid of the guards, you need to organize music and food for the party behind the building.
First, build a grill in front of the pool from the available blocks
Bring the box with chicken to the grill, to start the party
Come to the place marked with an arrow in front of the swimming pool and destroy the red furniture. Build the grill from their blocks. Now move to the right, where the stalls are. Take the box with chicken legs from the first of them and bring them to the grill – the first task is done.
What you still need is music � there is a DJ stand by the pool, but it is not in the best of states
Now take care of the music. Go to the other side of the pool, where there the destroyed audio equipment is located, and repair it. Then walk up to magician, to make him conjure you the missing disc. At the end, use the mixer and complete the mini-game by pressing the buttons which appear on-screen.
You can now go to the hotel and break through the door to steal the vehicle. Before that happens, however, two groups of quests will attack you. At the end, take the car to Chan. The last thing that you need to do, is reach Chan�s residence and complete the obstacle run while chasing the thief. You must complete the entire route, you cannot catch the girl before that.
Returning to the city in LEGO City: Undercover is not going to be easy!
- Get a police truck
- Moe�s Job
Get a police truck
Go behind the police station to the vicinity of the garages
For starters, you need to acquire the vehicle you need. Go to back of the station, where an associate is waiting for you. Help him put a bike together by using the box in front of the garage. However, the two wheels are missing …
The first motorcycle wheel
You will find the first wheel in the small room with the large windows, it is a part of the station. You must pry the doors open with the crowbar and build a ladder on the left side.
You will fish out the second wheel z zatoki
To find the other wheel, go down to the pier near the ferry and use the white and blue blocks there in order to build a fishing rod and then use it. When the fishing line starts to tense up, keep rapidly pressing the action button in order to fish out your prey � namely, the second wheel.
After the construction of the bike is finished you still need to drive it � and of course, you will be running against the clock. After this is done, you will unlock the time trials, which are hidden all around the city, and are a form of additional activities within the game. Now take the police truck you were promised and take it to the indicated location.
Deliver the prisoner to the hideout
Now you have to escape from the police and drive your client to his destination. Be careful, because this time the truck is not as durable. Fortunately, now you are not limited when it comes to time.
Do not damage the truck too much � you will still have to drive it for a bit
Moe will meet you in the parking lot. You will get a car from him, which you will use to chase the truck. You need to damage its durability to the halfway point. Make sure you do not overdo it, as when the extent of damage will reach a certain level, the driver will run away, and then you will have to take control of the truck. Of course, you have to deal with the fact that the police is chasing you.
The Colour Gun colours not only people but also other objects � it has quite specific applications, which you will soon discover
The next job, this time for Moe�s relative, is stealing a precious stone from the bank. You need to get inside by using the sewers. For now, you will get the Colour Gun, which fires paint. This is enough to daze opponents for a while, although this is not its main use, you will discover it in the next mission …
It is time to visit the sewers in LEGO City: Undercover!
- Reach the bank
- Sewers level 1
- Sewers level 2
- Sewers level 3
- The Vault
- The Bank
Reach the bank
The entrance to the sewers is located in the well, on the square in front of the bank
Use the crowbar to open up the passage
Head to the front of the bank an go into the sewers through the well. First, destroy the green barrel on the left side of the ladder, and go through the barred gate. You will find a valve there. Install it below, in the empty place by the water. Upon using it a hatch will appear, where the key is located. You can use it to open the gate to the next area.
Sewers level 1
You can jump over the gas by going along the railing
Behind the door you will see gas coming from the pipes, preventing you from passing through. Jump over it by going along the railing. You can use the yellow switches to seal the hatches and clear the path. Go to the end, dispose of the two foes and turn the valve. A new device will appear, which can change the colour of paint on your Colour Gun when used. Use it, to gain the green colour.
Use the Colour Gun to change the colour of the button
Return to the vicinity of the gate and use the Colour Gun (hold the attack button as the robber, until a crosshair appears) to hit the red button by the gate. Take the box located inside and carry it to the right side of the room, where you should put it down on the green block and rebuild it. Climb up and go to the second section.
Sewers level 2
Find the TNT by following the traces shown by the scanner
In the second section of the sewers you should first destroy the green barrel. There is a scan location underneath it. The tracks will lead to a safe with hidden TNT � put it in the bucket by the wall.
You will sail through the dangerous areas of the sewers on a mattress
You will build a mattress from the blocks, which you can use to sail through the chemicals located in the water on the right side of the room. Go out when you are on the other shore and defeat the guard. Go to the left and open the gate, behind which you will find a valve. Install it in the opening near the stairs.
Use the valve to get higher up
After using the valve a stream of water will appear. Use it to get higher up and go to the left. Underneath the barrel you will find some TNT, which you can use to clear the way to the next Colour Swapper to your Colour Gun � now you need the red colour.
Shoot the second button with the red colour
Shoot the green ball located behind the boulders, several steps to the right. Go through the open passage on the right and use the ladder to get to the third level.
Sewers level 3
Get to the TNT by destroying the grate and jumping up using the box (first, you need to build it)
There are several more simple things to get done here: use the Grapple Gun to remove the grate from the wall, destroy the bronze boxes and rebuild them, push the box you will then construct, in order to get through the hole. Take the TNT and use it to blow up the silver objects in the right corner of the room. At the end, open the gate with the crowbar.
The silver paint allows the deflection of laser beams
Open the safe on the right once in the vault. From the blocks you will be able to construct a Colour Swapper. Shoot with the silver paint at the object in the middle and push it forwards. Now you can move on. You can only move on the right side � the beams of the laser are not very visible, but they are still blocking your way. Pull a similar silver plate towards you. You can now move behind it.
You will be able to construct another Colour Swapper from the blocks in the chest
Take the chest you find there to the right corner of the room. You will build another Colour Swapper there, which you can use to paint the wall on the left, so that you can climb up on it.
All three lights must shine in a green colour, in order for the safe to open
Use the computer on top and open the uncovered safe. Construct another Colour Swapper. After changing the colour to green paint, shoot the red sphere by the left wall. The bars will open.
Take three valves out from behind them and install them in the walls. Start turning them one by one, until a green light shines above the machine, then click once again to stop turning the valve. Three lamps must be lit, in order for you to gain access to the gem. Take it and escape through the passage that was opened by the guards, who entered the vault.
You will now head to the top part of the bank. After eliminating three guards, you will have to collect 30�000 blocks, in order to build a getaway vehicle. On the left wall you will see three machines with numbers on them. Set the numbers X, III, VII, by turning the knobs. A key will fall out, which you can use to open the door, that will get you behind the reception. Inside you will find a large Super Brick and some TNT.
Blow up the statue using the TNT, and you will be able to get behind the second reception
Go out with the TNT and place it by the statue in the right corner of the hall. This way, you will gain entrance to the second reception. There, you will be able to find two more safes will Super Bricks in them. When you are ready, start the Super Build. Flee with the vehicle to the designated location. You can safely crash into and run over enemies.
This is yet another bank job, this time for the police, and it can be troublesome at first. You have to reach the tall tower (1) in front of the entrance to the Chan’s gang’s HQ. Walk into the neighboring building and force the door open (2) Inside, there is a color gun swapper. Choose the red paint, aim and fire it at the button above the machine, outside. Jump in there from the left side of the building (4), there is a catapult there, which will launch you onto the tower.
Use the police device to make photos of the mobsters, using zoom.
Now, walk over onto the rooftop of the nearby building in the park. You will not have any problems here anymore – at the back, there is a hook that will help you climb up. There, in the marked spot, you have to take a photo of the mobsters on the balcony of the red building across. Then, take another photo of the mobsters – your character will automatically face the spot, where there is the target (people wearing red sweatshirts). You have to zoom in before taking the picture. The last photo must be taken of the car (especially of its front).
The next mission starts on the pier, where you take the boat from
At the beginning of the mission, go to the pier. There, you will get a boat. Get on the boat and follow the path. You’d better be careful not to block it. Finally, you will reach the Apollo Island.
Walk through the glass door to receive a spaceman suit.
Reach the destination, walk over to the glass side of the building and break inside, through the glass door. Inside, you will notice two chests that you should break and build a wardrobe with a spaceman suit in. Use the color gun swapper on the thug in this room.
While wearing this dishuise, you can use special astronaut blocks
Leave and, while wearing the astronaut disguise, go left. You will notice an incomplete white-and-blue climbing wall. To rebuild it, destroy the nearby crate, as the astronaut and finish it. These are special devices that flash in specific sequences of colors, when activated. You have to copy the sequences for the device to meet its use. The sequences are usually randomly generated. Once you do that, you will receive bricks that you need to rebuild the wall. You just have to paint them blue first. Then, climb onto the rooftop. You will build is a teleporting device – stand in front of the device and press the action key.
Check out our walkthrough through the hangar in Lego City: Undercover:
- The hangar level I
- The hangar level II
The hangar level I
First, use the block’s color and then, after the paint’s color changes, unlock the door by hanging the color of the button
You will walk into the control room. Walk over to the left and use the astronaut crate. You will build a teleporting device that you need to use. This will teleport you to the upper floor – destroy the telescope and the device next to it. Use the bricks to build another astronaut crate.
The color swapper gun is on the elevation. You will get here only after you have used the teleporting device.
After you use it, you will get bricks for building color swapper gun. Change the paint in the gun and return down. The button that you have to paint is by the stairs on the left.
Use the rope to pull the missing bricks out of the wall and build the path
Now, you will have to push over the battery (the big, green element) up to the wall. The path is damaged, however. You can obtain the bricks by pulling them out of the wall, using the rope and hook. Then, you will receive dynamite that you will use to blow up the silver block below.
Collect three objects and place them in the generator on the right side of the room
Ride the lift up. You now have to place three blue objects into the generator by the wall. You will notice one of them straight away, on the left – pull it out with the rope and hook and place it in the device. The second one is in the red locker on the left. The third one is next to the locker, under one of the pieces of furniture, you will find a cue that will lead you to the white drawer, where the third element is. This will make the teleporting device appear- use it and ride the transporter over to the green switch. Using it will cause a panic among the personnel. Use the chain that appeared in the center of the room and climb up to the second level.
The hangar level II
First, press the terminal button and this will make a sequence appear. You will have to repeat that sequence on the floor arrays. You will receive the color swapper gun. Fire silver paint at the array up above, on the right. It will start to reflect the beam and make the ladder appear.
The key thing is to rotate and color elements that will allow you to reflect the beam.
Climb up. Color the golden array along your path and destroy the crate on the right. Destroy the crate before you reach the rocket, thanks to which you will receive an astronaut crate. Build another array and color it to guide the first beam from the rocket.
First, unblock the beam by destroying obstacles in its path
The second beam: destroy the crate to the right of the rocket. You will find the swapper gun there. Fire the changed color into the button above the door, on the right. Also, destroy the crates by the path. Here, you will build two arrays that, after they are colored silver, will reflect the beam into the rocket.
The lift activates only after you have guided both beams into the rocket.
The lift on the right has been activated. Ride it up to the next level. Walk over to the wall across, force the door open, open the safe and use the card there on the terminal. Now, jump down to assemble the rover. Then, drive it across the door on the right.
The last activity here is avoiding the enemy vehicles for several tens of seconds, while on the rover. This should be no problem but, if it is, drive up to the hangar and park in a narrow space (e.g. behind a scaffolding/pillar).
You have to color the white climbing wall blue, thanks to which you will be able to use it.
The mission is neither long nor difficult. First of all, drive southwards, where there is the mission marker on a rooftop. To climb up to the roof, you first have to paint a fragment of the white climbing wall blue. Colors are available behind the shopping window of the next building. You will enter there using the astronaut crate at the entrance, which can be rebuilt into a teleporting device. Use the first color swapper on the left. Then, climb up to the rooftop and start the mission.
You can throw the enemies off the roof, which is much faster than cuffing them
You should have no problems with this part of the mission. You have to follow a specific path to the the rooftop of one of the buildings. You can eliminate the few opponents in your path by throwing them off the building. At the end of the path, you will reach Blackwell and you will face a larger group of opponents. Once you defeat them. Escort the man back to the destination, on the vehicle.
Check out our walkthrough to the Lego City: Undercover:
- Make it over past the gate
- The second and the third yard
Make it over past the gate
First, fill the generator with fuel…
After you have taken Blackwell back, you will receive a phone call from Natalie. Go now to Chan’s scrapyard. First, eliminate the opponents and then, activate the generator. You will have to fill it three cans of fuel: a big one is lying next to the generator and two other are in the green containers. After you have filled the generator, pull the lever. This will start a fan nearby which will take you up.
Roll over the cylinder across the gate and dash to move it
Up above, activate the lever of the crane. This will lower a pipe fragment and a big Super Brick. Collect the brick and climb onto the pipe (use the same key that you use for getting into cars). Move the pipe over past the gate, into the gap and dash over it to open the passage.
Hint: remember that the stronger, bare-chested opponents can be cuffed only after you have thrown them. After a regular blow, they immediately get up.
The second and the third yard
Dynamite is behind the the big fridge by the house
In the second part of the mission, you have to build a structure. For this, you require the second big Super Brick – in total, you require 21 000 bricks to build a car wrecker. The second brick is in front of a small building that is guarded by a dog. Next to the building, there is a pile of rubble that you need to smash as a miner. Push the fridge over to the left, to the rubble. Behind it, there is a dynamite distributor. Use dynamite to destroy the silver container to the right of the building with the brick. Rebuild it into a dog kennel and take the brick from the house.
After you have built the wrecker and activated it, you will receive a brick that you can use to climb to the higher level and get to the third part of the scrapyard.
Take the crate near the gate. Use the parts inside to rebuild the vehicle and open the passage.
In the third yard, at the gate on the right, there is a hook that you can attach your rope to and give it a pull. Jump up and jump into the bud. Destroy the boulders and remove the crate from there. Place it near the gate.
From the vehicle, jump over onto the pillar and walk over near the plane
Use the bricks from the crate to build. After it is mover, the vehicle will allow you to jump onto the pillars and make it over to the left, near the silver plane (whose parts you will use to build a teleporting device). First, however, take dynamite under the spot where the orange car used to be, under the hatch in the ground.
You can climb up to the crane using the pipe by the wall
After you have teleported into the last section, defeat the remaining opponents. Natalie is imprisoned in the crane, Climb up the blue pipe by the wall and reach her. Then, enter the crane. This is the last activity that you perform in this location, so make sure that you have done everything you wanted to do.
Use the tractor and find the key among the plants in the field
You will be sent to help the sheriff in the Northern part of the city. He will send you to a farm (you can use a horse to get there). On the farm, there are several things to do:
- Fix the tractor,
- Fill the tractor up (you can find fuel by following the scanner’s readings),
- Use the tractor to find a key in one of four corn fields,
- Use the key to open the garage, where you find a farmer’s disguise.
From now on, you can water plants in pots
Using farmer’s disguise, you can water plants in pots. They immediately grow up and form a ladder, thanks to which you can reach places on heights. Climb onto the rooftop of the barn.
Another function of the disguise is using the chicken in the hat, which works as a parachute.
You will notice a new chicken icon there. Stand in the icon to see a location specified, where you can get using the chicken. Toy activate it by jumping and pressing the jump key again, while in mid-air. You drop using it, like with a parachute, and you can point the direction in which you want to go. Make it over to the last building, where you will use the sound scanner.
You will locate the first pig on the rooftop, behind the smaller barn on your right. After you have located the animal, fly over there. To lead the pig to the sty, you simply have to jump onto it and ride it (just like any vehicle) to the destination. You have to gather 3 pigs this way.
You can find the apple behind the grate – basically, it’s seeds only…
You will not have any problems with the second one, but you may with the third one. To wake it up, you will have to give it an apple and a banana. You can find the apple to the right of the pig, in a small tower, behind the locked grate. There, you have to water the tree and, after it grows, pick up the apple from the ground.
From the tallest tower, make it over above the tunel – this is where you find banana seeds
After that, walk over from the tall tower to the left of the pig. Make it over to the top of the tower and activate the chicken there to get over the train tunnel mouth. There, you will find banana seeds, from which you will harvest the banana. Return onto the castle using the teleporting device. Finally, place the pig in the cannon in the center of the castle and fire it into the far,. This is the last thing that you have to do in this chapter.
Reach the museum to start the next mission
Get near the museum. To get inside, you will have to climb onto the roof. You will do that by flying over from the rooftop of the nearby gallery. To climb up, use farmer’s disguise and water the lants by the wall.
You can access many swapper colors here – this location can also be useful furing free play
In the first room, pick the green color swapper gun to fill the pistol, fire at the red button and cross the door. Reach the rooftop, where the only thing you have to do is destroy three fans in the center of the roof and rebuild them into a big one. Then, fly over to the museum.
- Interior of the museum
- Dino exhibition
Interior of the museum
In the shop, there is a lever
In the museum, first walk towards the closed shop, where there is a lever. Mount in in the bottom-left part of the museum on the wall. Then, using the rope, release the racecar on display. Rebuild it into a dynamite dispenser where it crashed.
Blow up the heap of silver blocks
Use dynamite to blow up the silver block next to the railway engine and use the bricks to build a stove pipe. Now, destroy another object in the recess next to the railway. Build a small cart for the stove. Push it over and attach to it several bricks from another object in the recess. Push it over, collect the valve from the opened recess and mount it onto the cart. Then, give it a twist to reveal stairs to the upper floor.
Destroy the engines and rebuild them
It’s down the slope now. At the upper floor, destroy two engines and rebuild them into a color swapper gun, then shoot green paint at the red switch. Take the crate with you and take it to the right, next to the oil pump. Build the missing parts of the pump and climb up. To the right of the ship, there is a construction side (21�000 bricks). There is a Big Super Brick to the right.
Take the strange object that you have found behind the cart to the machine
To find the second Super Brick, climb down. Next to the location where you have found the crate, there is a strange object in the barrel. Take it to the machine at the lower level, next to the locked gate. After you have put the object inside, you will receive a key to the gate. It is behind the gate that you find the second Big Super Brick.
Press the action key to put the hand into motion and then, press it again to stop it in a given position.
After you have built the structure, walk over to the ship and climb onto the mast, using the ladder. Walk over to the right and jump into the room with lunar exhibition. Examine cues and drop the object you have found into the basket. Then, rebuild the crate into a teleporting device. Past the second glass pane of the exhibition, you have to use two green valves. Rotate them until the hand of the clock above stops in the green zone. Only after you do that, you can use the lever and leave this place.
Jump up and use the fan. Use the color swapper to obtain red and jump down. The button that you have to paint is to the right of the lunar exhibition, where you have found earlier the Super Brick. Walk over to the next section of the museum.
Your task now is to build a robo-dinosaur for 30�000 bricks, in the exhibition on the stairs.
First, go to the left corner and destroy the brick on the grass, next to the guarding booth. Then, follow the footprints with the scanner. You will find a feather. Use it on the dinosaur in the right part of the museum. Then, climb across the broken glass pane into the guarding room. Take dynamite and use it to blow up the door to the next guarding building on the left. There, you will find a terminal thanks to which the glass panes to all the exhibitions on this floor will open.
Keep chipping the stone until you arrive at a (relatively) symmetrical shape.
You can find the first Big Super Brick at the leftmost exhibition of the floor, which presents prehistoric man. Destroy the objects there and build another figure. Use the terminal in front of the exhibition and use the action key to hit the spinning wheel to remove all of the gray elements and form a symmetrical shape. Once you do that, the brick to collect will appear in front of you.
You have to hit the target while it is getting closer to the right extreme
Walk over to the neighboring exhibition with Robin Hood. Just like earlier, destroy the crate, build the terminal and use it. You have to fire the arrow at the target when it is close to the spot the figure is aiming at. Prove your good reflexes and the Super Brick is yours.
Spin the figures to match them with what you see in the pictures
The final Super Brick is at the exhibition to the right side of the stairs, with the Native American. While you are using the terminal, the three figures on display spin at random. Your task is to keep activating the terminal until a figure takes the form presented in the picture behind it. When this happens, press the button to lock it in that position and do the same with the rest of the figures. All three have to match their respective pictures. Only then, will you receive the third brick.
Finally, go to the center of the stairs, where there is T. Rex’s construction site (30�000 bricks). After you have built it, the mission will automatically end. Make sure that you have completed all of the activities in this location.
During the fireman training, you will visit four zones: two areas outdoors and two indoors. Collectibles are the same for all of the areas. You can move freely between the first two areas, whereas the remaining two are off limits.
- The first zone
- The second zone
- Building interior – offices
- Building interior – basement
The first zone
Reach the meeting near the coast
After you have transported the T. Rex and talked to Vinnie, you have to go south and join the fire brigade. After a short cutscene, try to obtain a new disguise.
In the garage, rebuild the bricks to receive the color swapper
First open the garage door with the brick. As the astronaut, use the crate inside (after it has been rebuilt) and you will receive bricks necessary to build the color swapper. Paint red the door to the other garage, in the missing spots, and the other lever will also activate. The locker with fireman disguise is inside.
Hold down the attack key to use the extinguisher
Now, use the fire extinguisher to put out the flames. It is most convenient to stand by the flames themselves and hold down the attack key while aiming at the fire. After that, pick up the hatchet thanks to which you will be able to open barricaded doors that your prybar is helpless against. Pick up the valve behind the door, mount it onto the hydrant and shut it down. Walk over to the next zone.
The second zone
Keep moving left and right, into spots flashing with bright light
Your next task is very simple. Using directions, tell the trampoline men move around to save the firemen jumping off the building. Next, to put out the fire, you will use water cannons. You have to extinguish a total of 9 fire sources, using two individual cannons. Aim exactly into the fire, instead of slightly above it.
While using the RC car, you need to hurry, because as soon as you start, the countoun until the explosion starts also.
After you are done with that, a door with a crate behind it opens. Carry the crate over to the right and build a ladder. Climb it to the building’s rooftop. There, behind one of the brown crates, there is a radio controller for a car with dynamite. Drive the car across a small hole to the next area on the right and steer it into the highlighted spot. Finally, as a fireman, walk up to the cat and get it down.
Building interior – offices
Enter the building. Approach the firemen playing with extinguisher, to the distance of several steps and wait them to make space for you. You have to complete a minigame. Within the specified time limit, you have to fire the extinguisher at clown faces (in continuous fire), to pump the balloons above their heads. The balloons inflate slowly and only when the faces are turned towards you.
The location where you start to scan footprints
Walk over to the upper floor and go to the commandant office on the right. Destroy the armchairs at the window and you will find a spot to scan. Follow the footprints to the right and you will find a key in the locker. Open the door next to you. Enter the office and start smashing the objects and you will get bricks to build a trampoline. Jump up and over the lamps, reach the boss’s office on the right. To jump over from the last lamp onto the office’s roof, use the chicken disguised as a farmer.
Break the window and jump into the office. Open the safe and take the key. Leave the room and jump down, where you open the door to the lower level.
Building interior – basement
Examine more footprints in the basement
First, approach the grate and destroy the objects on the wall, where you find a spot to examine. Footprints first lead to the fridge, where there is a valve. Mount it onto the platform and, after you turn it, you will get higher and walk over the grate. In the next area, destroy the big block to make the astronaut crate appear. You will gain access to dynamite.
Blow up the grate in the first area and unlock access to color swapper
Return to the first room, blow up the grate, change the color of the paint gun and disable the button in the other room. Now, ride up on the platform and make it over to the third room, behind another grate, using the chicken, disguised as a farmer.
Use the catapult to make it over the water and disable the door blockade.
To leave the last area, first destroy the boats by the grate and rebuild the catapult. At the other side, fire at the button and swim back. You can now force the door open. Get on the boat and use the water cannon to fill the small reservoir to the left of the gate, with water. This will open it.
Start by putting out the fire in front of the hospital and eliminate the opponents
Go to the hospital. First, extinguish the fire by the garage entrance and eliminate the bodyguards. Then, open the safe and activate the lift. At the upper floor, after a short fight, take dynamite and put it in the barrel in the corridor on the right. Leave through the smashed wall and go down. Extinguish more flames, fix the structure and water the flower in the pot.
There is no way ahead. The working fan will keep pushing you down. Walk over the glass corridor onto the first building to climb across the window in the roof, into the locked room with color swapper. Change the color into red and you can disable the fans now.
Again, to use the climbing wall, you have to color the white blocks on the wall
Go up ahead. Make it through the door and use the teleporting device. You will teleport to the corridor, where you find a color swapper. Use it. Then, teleport back. Paint the climbing walls in the room to climb to the higher floor.
Remember to hold down the ejump key for the whole time
Make it over onto the hospital rooftop. Up there, you will face a group of opponents that you can throw down off the building. Then, disguised as a farmer, use the chicken to make it over onto the rooftop that Natalie is on.
Finally, you have to build a helipad for 20�000 bricks. Afterwards, fly the helicopter to your destination in the city center.
Start climbing over the scaffolding.
First of all, talk to Moe. Then, go to the hotel. The entrance is locked, but there is a scaffolding on the left. Climb up and follow studs. Once there, force the door open, destroy the gray object and build color swapper. After you fire green into the lamp in front of the bee figure, it will start to move up and down.
Use the gym equipment for the trainer to let you in.
From there, jump onto the balcony, where there is a gym. You have to use each piece of equipment three times to prove that you are a club member. Of course, you have to succeed at each one of the minigames. Enter the room, take dynamite and blow up the lift door.
Reach the second row of buildings below
You have to use the chicken here, to get to the next buildings and reach the hotel. Along your path, you should encounter no difficulties: you can jump onto the roof of the first building off the water jets from the swimming pool, using the chicken.
The only purpose of building the swimming pool is to obtain the colorful ball from the inside.
Finally, you will have to build a swimming pool for 30�000 bricks. Fortunately, Super Bricks can also be found here: one of them is behind the door and visible, whereas the other one can be collected from the corner, after the parasol and the deckchair are destroyed.
Roll the ball into the opening in the roof edge
Fill the pool with water (using the fire extinguisher) and roll the ball from the center to the right side of the roof, to the opening. You can now bounce off to the catapult (if necessary, use the chicken). In the next roof, use the teleporting device hidden under the boulder.
You can build the swapper using the silver blocks at the end of the roof, after you have smashed them with dynamite
ON the next rooftop, carry the crate from the right side onto the green brick and build an RC car. Steer the car over to the other end of the roof to destroy the fragment of scaffolding. Use the bricks to build color swapper. Use it and use the teleporting device to return to the previous rooftop, where there is a red button. Launch yourself from the next catapult to reach the location, where you can eavesdrop on conversation between Vinnie and Rex.
Jump into the water and swim towards Vinnie’s ship
First, go to the beach, where Vinnie is waiting for you on the ship. In the sewers, go left and smash the blue-and-white crate to get across the fence and go straight ahead. Over the pillar, jump into the center of the area. There, behind the flames, you will find a valve. Use it. Then, jump to the right, use the rope and then the lever behind the door.
Fix the mechanism and open the valve
Use the bricks to build a fan, which will lift you. Go right. Destroy the block in the center and build astronaut’s box – it will provide you with elements to repair the mechanism. On the left, there is a valve that you need to take. Use the mechanism and mount it behind the grate on the right. Cross the bridge right.
You will have to carry the box outside of the electrified grate – disable the security system first
Destroy the barrel, water the flower pot, climb up and climb across the venting opening on the right. Inside, use color gun swapper and press be button to be able to carry the box outside and place it by the lift.
First, take down the painting from the wall
Here, there are only two actions to perform. First, go left, where there is Blackwell’s portrait on the wall above the mantel – pull it down with the rope. This will reveal a scanner. Follow the path and use the bricks that you find to build a terminal.
Change colors in the gun
After that, you will notice a button for which you require the color gun swapper. Do you see the red furniture and a TV on the right? Smash them and you will create one. Then, fire the gun at the button.
Finally, carry the crate from the desk next to the safe
Down below, destroy the desk on the right – there is a crate inside. Carry it over and place it by the safe. After you have disabled another button, enter the vault – this will end this chapter.
After the cutscene, you will have to make it over to the indicated square and face a sizeable group of opponents.
You can enter the ice-cream shop from the roof, by climbing over the tank outside
Go to the ice-cream shop. Climb onto the silver tank, over the handles, hop over the stumps, onto the rooftop, and enter across the window. Once inside, free Vinnie from the freezer, by pulling the shopping window element above the door, using the rope.
For freeing and rebuilding Vinnie, you will receive his disguise
You will have to rebuild Vinnie. In the freezer, there is one of the boxes – carry it over to the pianist on the right. You will obtain another box by destroying the crate by the counter and turning it into a terminal.
You can collect the second box from the counter, after you have summoned it with the terminal that you have built
Use the mechanism for the stairs to appear. Walk over to the left, though the main corridor. Walk into the office, after you have removed the stones and destroyed the lock on the door.
A trail on the right
Inside, there are two things that you have to do. First, destroy the armchair on the right, next to the flower pot – there, you will find a trail that will lead you to a key. Place it in the bookshelf on the left and open the safe that appears. Use the bricks to build a statue and push it towards the wall.
A trail on the left, behind the counter
The second trail is behind the counter, on the left, under the chair. You will receive bricks to build a color gun swapper. Fire red paint at the button on the right and, after the second safe opens, you will obtain bricks to build another statue. Thanks to this, you will open door to the ice-cream factory at the back of the building.
Hide in the white crate that you receive after you have used the terminal. It will protect you from cold.
First, go into the corridor and go up. There, use the terminal. You will receive a white crate that you can hide in to avoid ice. Blow up the silver blocks and push the pipe fragment under them towards the wall. Leave and use the valve.
Push the pipe over and, after that, the big crate up.
Then, push the block over onto the conveyor belt below. Using the bricks, build a fan, thanks to which you will reach the second one of the valves, by the right wall. Finally, use the mechanism in the center, where you will get over the ladder.
In this chapter, you will learn how to solve puzzles at the construction site, which comprises two areas. Actions to perform by the Observatory have been described towards the end of the chapter.
- The first construction site
- The second construction site
- The observatory
The first construction site
Take the construction site worker’s disguise from the shed
Go to the construction site. First, obtain the worker’s disguise by moving the barrel in the upper-left corner of the site and collecting it from the locker. Then, fix the fuses in the room.
You have to open the gate to get to the steam roller
Afterwards, make it over to the right side of the site, where you will receive an astronaut’s box, after you smash the large block. Thanks to this, you will receive a color gun swapper. Fire at the button above the gate.
You can now drill into the moving plates on the ground
Past the gate, there is a steam roller. Get into it and drive it to the right. As soon as you get onto the red platform, the gate will open. Now, use the pneumatic drill (use it as the construction site’s worker by holding down the attack key) to drill through four shimmering grey blocks in the ground. After you have drilled through them, stand in the field and press the action key.
Once you drain the water from the tank, you will be able to use the crate there
Make four such holes and this way, you will drain water from the tank in the center and you will be able to use the astronaut’s box there. Thanks to this, you will receive parts necessary to repair the mechanism. Now, you will face a test. Build a ladder and enter the building. Reach the very top and make it over to the other zone. Use the characters you have and remove the obstacles.
The second construction site
In the other area, you will first have to obtain the key for the worker and this way, open the gate. Smash the boulder by the kennel and follow the trail to find a bone. Place it in the bowl and collect the key from the kennel.
The first brick in the shed
Past the gate, it will turn out that you first have to build the crane for 40,000 bricks. The first large super brick is in the upper-left corner of the square, behind the door to a small shed. Break the door with the prying bar.
Eliminate ALL of the elements to receive a bonus
Go right. Start drilling into the ground by the wall. This way, you will make it into the scrapyard. There, smash all of the objects to receive the large super brick.
You will obtain one of the bricks by digging it out with the excavator. You obtain the second one by using the water torrent from the underground pipe
The third large super brick is to the right, under the plate in the center of the square. The water from the pipe will lift you straight towards the brick.
Finally, destroy the objects in the center of the square and you will find a trail there. It will take you to a small RC excavator. Use it to dig in the heap of trash in the spot where you have obtained one of the bricks using the pipe burst.
Fix the pipeline
You can now build the crane. As soon as you have finished that, enter it and head towards the center of the square. Stop in the marked area. You have to complete a minigame of catching pipes and placing them in correct spots. Pay attention to colors. They do not fit every space.
Defeat the opponents and take the key from them
Reach the observatory on the hill. Start by smashing the blocks in your way, using the drill. Then, deal with the police. Pick up the key from one of the guards. Use it to open the door into the building, climb up the ladder and fix the fuse box as the worker.
Finally, enter the crane and load the telescope onto the truck. Control it and avoid the chase. Try to push the opponents into all sorts of obstacles. The durability of the vehicle is very low. As soon as you reach the destination, you will immediately start the next part of the journey.
Cut the power supply to use the big brown crate
After a short fight, go right to disable the power supply (the fuse box). The current is protecting a crate, inside of which there is a smaller one. Place the smaller crate next to the door, by the glass wall. Thanks to this, you will get inside.
Build a platform for jumping and go down
Use the terminal in the office. You will open a big door outside. Exit through the door and go to the helipad. There, destroy the white-and-blue antenna to provide yourself with a spot to jump down.
Start by using the astronaut’s box
Down below, first make it up, where there is the astronaut’s box. From the box, you will receive dynamite. Use dynamite to blow up the silver box next to the crane, before the submarine. Also, destroy the box next to it and use the parts from both of the boxes to upgrade the crane. Afterwards, use the crane to activate the rocket that you find on the submarine.
The underground hangar
The only door to open… afterwards, go to the upper floor
In the underground hangar, go through the door that you open with the prybar. Climb up the ladder and use the color gun swapper in the neighboring room to obtain the jetpack from behind the glass pane. The jetpack can be used by the astronaut.
Jetpack can be used for longer above icons marked with the gas canister
Make it over to the balcony, where there is a jetpack icon. You fly jetpack just like you fly the chicken. Also, the jetpack runs out of power, but the use is longer than in the case of the chicken. By flying it into the red activation fields, you can fly it for longer.
Obtain dynamite and blow up the last gate
Make it over to the top and, after you climb up the ladder, use the jetpack to follow the trail of studs. Activate the terminal and build a dynamite disposal machine. After that, return with the dynamite to the previous position, where the big silver brick used to be.
The spot to plant dynamite is in front of the silver gate
Build the teleport, collect the lever and mount it above the chasm (before you fly the jetpack, remember to activate the icons on the ground). Go up. Blow up the silver door with dynamite (summoned with the astronaut’s box) and walk into the next area.
The first generator element
As soon as you reach the last room with the generator, there are several steps to take: pull the element by the wall, to the left of the generator, using the rope, and rebuild the generator. Afterwards, activate the terminal.
Collect the crate to build the second coil and use the fan to get to the upper floor
Go right and destroy the crate in front of the grate. Place it by the generator to build the missing part.
Finally, by the grate on the right, fix the fuse box, thanks to which you will be able to jump onto the balcony above. There, you will free the professor by pressing the button. Enter the UFO and escape the location (and end the mission).
Start by drilling a hole, where there is dynamite hidden
After you get to Blackwell’s mansion, walk underneath the landing site towards the fence, towards the spot where it can be crossed and walk through the gate. After you have defeated the guards, drill a hole in asphalt surface in the marked spot, to obtain dynamite. Plant the dynamite by the statue, next to the building entrance. This will reveal a key hole.
The key is in the safe in the room past the playground
You will find the key to the right, past the playground, in a small room. It is in the safe. Afterwards, return to the keyhole, open it with the key and enter the building. Carry the crate on the right side of the corridor out from the building. Using the crate, you will build an RC car outside, which you can use to blow up the garage door. There, cut off the power supply in the fuse box and climb to the higher floor.
The trail starts behind the furniture at the upper floor
Once you get there, smash the pool furniture. There is a trail there that will take you to a valve. Mount the valve to the right side of the pool, on the wall, and you will be able to drain the water. Thanks to this, you will find a color gun swapper at the bottom of the pool and deactivate electricity on the abseiling wall.
Climb up and go right. Water the plants and jump over them to a higher level. There, remove the stones and fix the fuses. Below, the hidden door will appear. Cross the door to enter the mansion.
Examine the traces first (1) (there is a hidden one behind a piece of furniture on the right (2)). This will lead you to two books thanks to which you will open a secret terminal. In turn, it will open a hidden safe with dynamite inside. Plant dynamite by one of the statues in the center (3) to perform actions required to end the level.
First off, eliminate the opponents before you start building
There are three actions to perform that comprise chapter 14. They have to be performed within allotted time:
- Gain entrance to professor Kowalski’s lab,
- Deliver fragile cargo near the Blackwell tower,
- Build four elements by the tower, while controlling the guards (two per element).
Afterwards, you will be immediately promoted to chapter 15.
Reach the spaceport on the Apollo island
In chapter 15, you will be exploring the Apollo island, where you have to prepare a rocket. For this, you will require 50000 bricks, all of the 5 Super large bricks are in the spaceport.
- The first one can be collected by the bridge, after you use the teleport,
- You obtain the second one after using the astronaut’s box on the left,
- The third one is in the room that you can enter through the skylight,
- The fourth one is on the blue bricks at a height,
- The fifth one is at the top of the tower. You can climb there over the pipes.
Then, cross the plank and enter the lunar lander. At the same time, you will unlock a new disguise – spacesuit. This will allow you to move safely around the Moon.
Rebuild the button to fix the lift
First of all, smash all the objects around and build the lift button. Ride up on the lift and use the jetpack to fly over the chasm. Then, walk right as far as you can and find the button to summon an elevator. Ride up and destroy the crates on the left. There is dynamite among them. Use it to destroy the silver block in your way. Destroy the plants in the dome and drill a hole in the ground, using the pneumatic drill. Afterwards, go right and eliminate the opponents.
The rover will allow you to use pressure plates
Use the jetpack to make it over to the right, where there is a color gun swapper with green paint, inside one of the blocks. Fire at the button by the dome. Carry the crate outside and over to the rest of the bricks from one of the crates that you have smashed. You can use them to build a rover.
Inside the small well-lit building, there is a bridge switch
You need the rover to continue your adventure. Go back and activate the lift by coloring up the two buttons. At the upper floor, enter one of the buildings and use the lever. Then, drive the rover over the bridge and stop on the pressure plate above the chasm.
Moon Base Interior
You have to activate the robot and take the helm
There is little to do inside the lunar base. Approach the fuse box on the left, by the large robot. Approach the activated panel to activate a minigame. Go left and use color gun swapper, then remove the shield and enter the robot. Approach the active minigame panel. Here, you have to rotate the pipes so that all three points are connected.
Tos the tanks at Rex. You will not run out of your ammo, because new ones will be appearing on a regular basis
After a short cutscene, you will have to fight the final battle. First of all, you will be fighting a robot fight with Rex. Simply, go right and press the action key to pick up the two steel containers and throw them (with the attack key) at Rex. After that, come up to him and start tapping the action key to deal damage to him. You have to repeat that three times.
Afterwards, you will be throwing Rex’s people at Rex
The final stage takes place at the shipwreck. You will have to throw opponents at Rex, after you grab them, while he is levitating above the ground. As soon as he lands, he will start chasing you. At that point, you will have to throw a opponent at him and grab him with the action key. Keep doing that until Rex loses all health.
While you are falling down afterwards, you do not have to do much, although you can move around to collect coins in rings. After you leave the ship, while falling, you can collect the Rex Fury coin to the right. Thanks to this, you will be able to perform additional actions during free play.